One of the major fixes that comes with this update is the ability to scrap Vault Experiments, such as the exercise bike, and being able to build it again. Previously, if the experiment was scrapped it would be lost forever, forcing the player to reload. Now you can move the items around to your heart’s content without worrying about accidentally scrapping it.
Additionally, the population management system will no longer say jobs are available if no one is able to do them, cleaning up the interface nicely. Other fixes include Overseer Barstow’s audio cutting out, NPCs sitting correctly at the Vault Security Desk, and the interview dialogue options resetting.
More general fixes include companions no longer stripping down when fast traveling, dog armors not equipping on Dogmeat, Sturges and Mama Murphy will continue to move about, and player animations showing properly. The Mods menu and Mods Detail menu UIs received some improvements, as well. Additionally, the Disable All Mods command now works when offline, and NPCs that are changed by a Mod have had their hairstyles and animations fixed.
Along with the fixes come some new things, such as being able to buy large shipments of Ceramic, Copper, Rubber, Steel and Wood from vendors. Jun and Marcy Long are no longer necessary to have at Sanctuary after completing its quest line. Grenades and Molotov cocktails can now be used with the Junk Mortar, created under Contraptions. There is even a new art type for Workshop Settlements as well as support for the coming Nuka-World DLC has been integrated.
What do you think of these changes? Let me know in the comments!